First attempt to create 303 style bass. It’s not amazing but it’s nice. Hoffman Acid.vital.zip (1.0 MB)
SNFKFutureBounce - Windchimes.vital (320.5 KB)
Ambient-like keys that add a lot of room to a track - I’m particularly proud of this one
Following this: https://www.youtube.com/watch?v=i1kUI5OKLtc&ab_channel=DashGlitch
I recreate a Sequence FM using Mod Remap in the Matrix of Vital:
Ghost FM Gate Seq .vital (246.4 KB)
Hey, Peter,
concerning our Kraftwerk patch, I just had an idea how to clean out some LFOs. We could just use a single LFO with an inclining ramp for all melodies by using mod remapping for each melody respectivly…
I should give this a try…
Edit:
Hahaaa! Success! And I still have two free LFOs left…
Kraftwerk - Wir sind die Roboter robotized.vital (210.5 KB)
@Peter.H has posted a second patch on the topic of audio rate modulation in vital - interesting stuff. (Here’s his first post on the topic).
Damn crazy … what a clever idea. Love it!
If you check the metadata, that’s exactly what I did…
Yeah, cool … right after triggering the reply button I saw it myself …
When I open it it still has me a the author. Hope that is only because of some importing glitch.
If not yet, please put your name in the author box.
Edit: Damn, that is stupid. I have checked the Patch File and it has you as author … When opening the patch in Vital it puts my name in the author box!?1? Why?
Might be some import glitch. Maybe a bug.
I also managed to clear another LFO. LFO7 modulating the voice is not needed, because that is replaced by LFO1 modulating LFO3 modmapped to a square…
Pop Pluck.vital (1.0 MB)
I’ve been getting into more realistic sounds, and trying to create some stuff you’d find on Nexus. This sound isn’t full Nexus-standard, but it uses a layout I’m working on to speed up sound design.
FM Bass with Fizz.vital (810.7 KB)
A bass patch. Velocity changes the timbre.
Macros can change the level of the sub / fizz layers, distance (reverb) and fold (distortion).