there seems to be a bug in MPE mode when vitals state is recalled within a host.
whenever i open up Element with a vital instance that has an MPE preset loaded, MPE does not work correctly. pitch-bend on the channels 2 to 16 is not set to 48semitones, and global pitch-bend on channel 1 does nothing. i can see the pitchbbend wheel moving in vital, but the sound is not affected.
now here comes the strange part:
if i recall another MPE preset (from elements state saving, not in vital) it works flawlessly from now on, general pitchbend works correctly, channel pitchbend is set to 48, great. switching back to the first state and this works as well now.
so in summary:
whenever vital is first opened in a host, and the first state is an MPE patch, it works not correctly. after switching to another preset and back, it then works for the whole session…