Just wondering if anyone has any info on the progress of Vital. I mean, a lot of small bugs have been reported but no updates for a Long time now. Anyone have a place/link where one can follow progress since it went open source?
This great synth is amazing already and I’m one hoping that Going Open Source will make it out of this world greater.
He said on multiple occasions that he is working on a new graphic engine, which is quite a big update, so it will take some time. I reckon (as he also stated) that he will include some minor bug fixes in that new “branch” as well.
I think we all underestimate the ‘pressure’ that a dev can get into, releasing such a popular piece of software. As I understand it, Vital is basically a one man show, right?
Thousands of bug reports, feature requests, support questions, critique (but also praise!)… Make it harder to focus again and sit down to write new code.
Yeah basically I realized that the biggest thing slowing development down was doing graphics/ui stuff.
As lokki mentioned I’m working on a new graphics engine. It’s a pretty large undertaking and it will mostly speed up development for me in the future because it’s a lot easier to use. As a plus it will also will let me make prettier apps and improve a bunch of general user experience stuff like window opening time, memory usage, etc.
I think people appreciate to hear a little about what’s going on with the future development of Vital. Thank you @Tytel for the update and your continuous hard work on this amazing synth. We ALL appreciate what you do and the work you put into it.
It looks awesome!! I’m sure everyone is really excited and can’t wait to try the new version. Keep working on it. All that hard work is gonna pay off in the end. So far this has been the coolest and best sounding synth I’ve ever tried!
It’s a new skin system but I’m going to convert as much as I can from old skins. If the skins are just color changes they’ll carry over pretty easily.
I’m removing and adding some shapes so I may reset some of the other skin values.
If you feel like you don’t have enough to do, a way to build a custom control layout (performance view) for individual/groups of presets would be really cool.