LFO and Random as a source should be coloured green and not violet. When droping the LFO the colour is correct but then it get violet.
the colour is still correct when you (single-) click the source circle
example:
LFO is modulatiing FilterCutoff
click the small circle in the LFO pane and in the (target) filter-cuoff a green mini-circle will popup
hovering the mouse over the target filtercutoss will turn it violet however
not sure what’s the meaning of that…
…probably the manual-to-come will lift the secret
Nice find out
Having green for eg. lfo source would help more… for me it totaly feels wrong as it is wright now.
But even when this (colour behaviour) is corrected - it would be nice to have more colur seperation for the sources or / and small typo as an indicator.
I’m not sure about the behaviour, too. But i still hope it is just an overseen bug - for example if modulating the cutoff freq. the modulation depth is still green and not violet!
I tried to find this colour in the skin but haven’t found it yet.