I’m working on a skin, and I think I’ve figured out what everything does, but I can’t for the life of me change the color of the modulation meters (at least, that’s what I think they’re called). In the attached screenshot, they’re the little colored lines that move up and down in the black line to the left of the LFOs.
Mine are showing up as yellow, but I don’t have any yellow specified in the JSON, so I don’t know where it’s getting that color.
I’m going to answer my own question here. It appears that the global “Widget Primary 1” and “Widget Primary 2” govern the colors of the modulation meter (maybe “modulation meter” is the wrong term).
If the mod is not stereo, the two colors seem to be overlapped (perhaps added together?). Otherwise, Widget Primary 1 governs one channel, and Widget Primary 2 governs the other channel.
Unfortunately this means that your ENVs, LFOs, and Random all have to use the same colors.
Well if it couldn’t be changed we’d all have the same color so it’s got to be in there somewhere. Mine follows the color scheme but I only use a couple of different shades, I’m not trying to color everything differently as I find that distracting.
You can change it, but it is governed by the global widget colors. Which means that the ENV, LFO, and Random can’t have different colors for those little meters.
I feel like this might be a bug, since there are modulation meter colors in the skin JSON, but they don’t seem to do anything.