Sample startpoint bug

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Hey :slight_smile:

There seem to be an issue with sample startpoints, when using Vital in a DAW. I am using Logic in this example, I don’t know if this is the case in other DAWs to, but I think it needs to be reported since it looks like a bug to me.

The sample startpoints has the tendency to move when I copy/paste presets using Logic own preset system. I tried to give 2 examples below, that demonstrates it.

First example:

  1. I start from an init patch.
  2. Then load a sample.
  3. Use the copy/paste function of Logic to copy/paste the sound.
  4. See the sample move/change.

This example is subtle, it’s the first time I tried to recreate it on purpose, but you can see it changes the start of the sample.

Second example:

In some cases it’s much worse, than what I showed in the above video. I found out that if you save a preset within the DAW, in this case Logic, using Logic’s own presets and then copy/paste, it will move the sample, every time you paste the preset. A tiny bit. In this video below:

  1. Save the preset in Logic’s own format.
  2. Copy/paste the preset in Logics own format and then save it again.
  3. Do step 2 over again, always copying from the last saved preset.
  4. See the start point move more and more to the right, for every time you copy/paste/save/load a new preset.

In this video I already saved 8 presets, following the above steps which I then change from the the first saved preset and move on to the 8th saved preset. You can see the start point move from the first preset to the last 8th preset, there is a bit of a difference.

Anyway, just thought I’d mention it, as it looks like a bug.

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Interesting find.

Could you try muting the oscillator and exporting/bouncing the sample played by vital to audio?
If it is moving each print should change as well, even just a slight phase offset - this will hopefully confirm it’s not a visual or UI bug and actually effecting the sound

It is audible.

I used that click to add click for kicks and the reason I noticed was because all my kicks suddenly sounded different. So I checked what it could be and noticed the sample had moved to the right… Only way to get back to the original position/sound, is to reload the sample every time you load a preset/Logic project… Which is not ideal to do.

Synths may act differently when rendering though, unless it’s a realtime render or recording.

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