I don’t necessarily mean hi, low harmonics in the filtering sense, but more as an average of frequency strentgth.
Here’s an example of what I mean.
Frame one has lots of high harmonic content.
Frame 2 has less harmonic content but it’s been lessened in a way that is not the same as filtering from the top down, we’ll say %10 of the high harmonics have been removed, and the remaining %90 are %10 to %20 less powerful, this is a result that filtering cannot produce.
Randomizing each frame individually creates an inconsistency in the transition, being able to randomize 8 or 16 frames at one is better.
From frame 1 to 2 we remove %5 of the overall harmonics and lessen the rest above the fundamental by %5 to %10, then to frame 3 we repeat this process and remove %5 of harmonics and lessen the rest by %5 to %10.
But all of the harmonics are adjusted at random, not just from the top down like a filter.
There is no way currently to achieve this type of morphing through modifiers.
Does this make sense?