Please, vital is a very good vst, but it requires an opengl of 1.4, optimize it, I want to use it but I have an opengl of 1.2, optimize it, it will not only help me, it will help those who are in the same situation, please
I donāt have any plans to support older opengl versions but Iāll be supporting directx soon which might work for you.
oh sim, por favorā¦ aguardando anciosamente, obrigado!!!
Iām not quite sure how it working on older APIs counts as optimization. Optimization means making it more efficient, and older APIs are less efficient; so efficiency and optimization would include using newer APIs instead (and cutting away old). Cause newer ones are faster and better
Well, in this case DirectX and Metal work much better than OpenGL. You should test the latest beta, it is definitely an improvement over it. Probably because they are the native accelerated graphic APIs for Windows and MacOS, respectively.
gee whiz the GPU audio thing is really getting spammed everywhere. How about put an ARM M2 cpu on a pcie3 card instead of using a video card for processing? you can have that idea for free Sargent Pepper.
Iām not spamming - I am super excited. I want people to know - and I want our DAW makers and our VST makers to know so this happens really soon!
I was about to build a new music computer (with any old GPU because I donāt gameā¦), but I may have to wait to see what this all means
Thereās a cool 3min q&A on youtube from a few days ago, but the most current news is on their discord.
There are heaps of people who donāt have the absolute latest CPUs who find VITAL to be a CPU hog - imagine if VITAL was ported to be GPU-poweredā¦
And yeah, iāve heard about āCLAPā and Iām sure lots of work has gone into that, but that is still using a CPU. GPUs are infinitely more powerful and capable of real-time audio processing / rendering (thatās insane!). No CPU can do that at present. It also means we probably donāt need to spend $2k on a sound card to do that workā¦
If GPU was a good choice for real time sound processing it would have been used by now. You can find lots of discussions on KVR and other forums as to why it hasnāt been used yet (mainly latency problems and DAW processing not being that parallelizable (thousands of threads) IIRC).
If only there was like a GPU for audio one could useā¦ It could be called a āDSPā or something.
Thatād actually be cool, but unfortunately we donāt have widely used standards for DSP like in the GPU world, so even though stuff exists they are either proprietary or are not used at all (Universal Audio, Avid have their own DSP stuff).