running a sample and hold to the sampler’s playback position would be kind of wild.
if you put a breakbeat in there you could do something like beat slicing.
can think of lots of ways to use such a feature.
Registered account just to request this so commenting to add support. I’m using sample section mainly as FM source and would love be able to modulate to different points/use longer sample containing multiple sounds. For such a simple addition would also add ton of functionality as actual sound source like the breakbeat idea in the comment above.
the wavetable engine already pretty much has it covered i think so i guess the sample player could just as well be replaced by another wavetable oscillator. or?
i guess the wavetable section only plays forward though, right? and i guess the wavetable section doesn’t have per sample playback control, just frames of many samples.
the sample player has the ‘pingpong’ forward/backward mode which is a different super power. but still, the ability to hook the playhead to a modulation source would be insane. do any other synths have that?
i haven’t tried other formats than .wav for the sample player, but if there are other formats accepted like mp3 or other codec dependent ones, then i guess an array would need to be created in volatile or non volatile memory in order to modulate the sample position.