Pitchwheel changes in steps and not smooth

When I change the pitch wheel ( via keyboard or with mouse ) the sound doesn’t change smoothly rather it moves in steps… you can notice this weird condition especially when you raise the range of the pitch wheel to 24 or even 48.

I tried to update to the latest version, using Cubase 13 pro or Ableton live 11… In both DAWs the problem remains.

imho 24 is way too much
vital behaves the same as others
i compared it to diva. ace, hive - all the same
12 is more or less acceptable, 24 is quite steppy in any of them…

well…uhm…massive is smoother even at 24 and 48
so…: ymmv i guess

anyway, imho vital doesn’t behave much different to others in that respect
and imho pitchbend isn’t really supposed to go much beyond 2 or 5 steps

edit:
well, yes you’re right
vital is steppier than some others
RePro is also smoother
so maybe there’s room for improvement - smoothing out a bit…

This is a major need for bass to roll smooth on pitch changes. especially in genres in bass music such as dubstep, drum & bass and trap. I hope they will improve.

Do you have the scale function turned on? This would also force it into steps.

Otherwise as a workaround, you could map master pitch to a macro and automate that?
Just an idea to see if its less steppy.

Hey, old thread but there actually is a workaround to accomplish this:

  1. Set pitch bend range to 0 on the bottom right so that we can control it manually
  2. Map pitch bend to an LFO’s phase (bar on the bottom of the LFO) with a sawtooth up wave. You want to set the amount to a range of 0.999 so that it doesn’t switch back to the low end when it reaches the end of the LFO
  3. Make sure the LFO is on “tempo” mode, and then set it all of the way down, to “Freeze.” This will mean that the LFO does not move on its own, only in response to the pitch bend
  4. Map the LFO to course pitch for each oscillator you want to pitch bend
  5. Map an Env with an attack of about 0.05 seconds to “smooth” on the LFO. Set the range to go from 0 to however much smoothness you want (I set it at about 0.65 for my patch).

Step 5 will ensure that when you trigger a note, it doesn’t try to smoothly glide up to the pitch of the last note you played