How to build slow-evolving sinusoidal/tonal-like textures?

Hi everyone,
This is my first post here, and I’m also new to using/programming Vital. As an ambient music creator (2 decades ago), I’m really drawn to slow-evolving textures, similar to the “old-school” Californian ambient music from artists like Steve Roach and Robert Rich. For example, listen to this piece:

My goal is to create those kinds of ultra-slow, “pure” drones, where by “pure” I mean evolving soundscapes made by sinusoidal and tonal oscillations (tuned to harmonic intervals), just like in the track above.

As a beginner, I started by searching for ready-made presets, but I couldn’t find anything that quite fits what I’m looking for. I realize that the “analog” sound I want might not be Vital’s strongest suit, since it’s a wavetable-based synth. However, I think Vital is so powerful, versatile, and fun to use that I’d like to give it a try instead of using something like Surge or other synths.

Any help or suggestions are greatly appreciated. If you can point me to a ready-made preset, that would be amazing. Otherwise, if you could guide me on how to start building this sound—maybe with sine oscillators and some LFO modulation— I would be very grateful.

Thanks!
Giorgio

wouldn’t the way be to stack up a load of additional sins via unison mode, have the filter settings static in one filter, then have a really high notch filter in the other that effects the previous fiter, that’s what this sounds like to me.

Maybe look up how to create an organ preset in vital, then do the notch filter, that sounds like an organ to me, with a notch filter applied.

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I suspect phaser will help too, in the effect section, but might need to experiment

Aren’t sinusoidal and tonal oscillations tuned to harmonic intervals called “chords”?

Ambient Sine Pad.vital (182.2 KB)
Anyway, I made a pad just for fun, maybe you can use it for something, or at least be inspired by it.

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