I’ve watched yt videos where people do cool things using mod remap, but no-one actually explains exactly how it works. And trying it out for myself, I only get confused
In an LFO, the X axis is time, and the Y axis is the value over time. Mod remap seems to be the same. So, for any point in time, there are two values, possibly different: one from the LFO, and one from the remap. Which of the two values does Vital use? Does it always use the remap value, or are the two somehow combined?
I tried to test this, mapping a straight slope LFO to osc1 volume, going from 0 to 100% over 1 bar. In the remap, I created three “steps” one at 0, one at 50% and one at 100%. I expected the volume to follow the remap: first no sound, then a quiet sound, then full loudness. And this is indeed what happened. Looks like Vital takes the value from the remap, and ignores the LFO value (which didn’t step, but smoothly increased).
But then, surprise. When I change the LFO so that it becomes a straight line along the bottom (0 all the way), there is no sound at all, the remap has no effect when it steps to 50 and then to 100. And it the LFO is a straight line at 100, then I get full volume all the time, the remap is again ignored.
And then, when I drew an LFO line that went down instead of up, the remap was processed backwards… So LFO is controlling not values, but - what? Direction? Speed of the remap?
So now I’m pulling my hair. What’s going on? Could a kind soul explain how this works?