GPU Audio, the company and its people, are making sure that everyone is talking about them, and trying to create believers, and they’ve gotten busy with patents. These three things combined tend to indicate they’re playing a long game, wherein they’ll reach into everyone’s wallets later, in ways not yet articulated.
Used to be that a recipe like this was considered a warning sign, at the very least.
If it’s not, a careful reading of their materials should be.
CLAP is open source, has been worked on for years, is being gifted to everyone, forever, and warms the cold, dead hearts of your other CPU cores, tackling the world’s lowest hanging of performance improvements, concurrency in those increasingly capable, ever more numerous, well cached and mostly stagnant other CPU cores…
Developers the size of the magical, wonder making, Vital guru - they have to make careful choices about how they spend their time, as there’s never enough of it. And CLAP works for him, in this, freeing him to spend ever more time fussing and fighting with OpenGL.
Without understanding, you’ve probably come to the better view point, already - that GPU Audio is a bit of a distraction from the easier and more integrated gains probably possible with CLAP and a jobification approach to audio.
Interestingly, CLAP’s approach, theoretically, should make it beneficial on iPhones/iPads and even Android phones, if they ever Alphabet every Google’s how to solve all their other Android audio issues, as they both have varying blends of big/small cores mostly sitting idle, too.