so there was this post by platipo a couple years ago. he made this very interesting generative patch consisting of disconnected consecutive events all triggering randomly.
then Moose made a similar patch but w a continuous flow of sound rather than disconnected consecutive events. but it was made in Vital 1.5.5 and i cannot run that. like others i am only able to run 1.0.7. which is fine. but i would very much like to know the details of the patch of Moose
could someone talk about the details? w platipo i can see how everything is done in the video. how did Moose create his patch w an identical overall aim but for continuous sound flow? what are the differences?
as much said as possible would be ideal
T H A N K Y O U
I’mma just tag @Moose if theyre still around, any insight?
Well, I honestly think making it a continuous flow is actually easier, what I thought was my bigger challenge 2 years ago was getting something akin to an end of cycle function, something which I kind of obtained using LFOs random generators and lots of remapping;
it you want a continuous stream of sound is easy… well, provided you don’t care it makes sense of course
Making it sensible, yet not too static is kind of the challenge here,I made this patch this morning, which I think summarizes the ideas I get right on top of my head if trying to make something in that direction
NB-AmbientFlowDrone-Busy.vital (2.1 MB)
I haven’t been following my own channel for a while, and I forgot many things I’ve done, but I’m pretty sure I had discussed these things, probably in some ancient video… could be a good time to make a new one maybe.
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i downloaded this patch straightway but could not open it - 1.5.5 (im on 1.0.7
thank you so much though for doing that. it is greatly appreciated
but since 1.5 is now available for everyone for free I can’t but wonder… why are you on 1.0.7? there’s LOADS of good stuff in the 1.5
oh yeah i know - it looks great… but i cannot run it on my computer. it crashes Reaper every time.
so i had to revert to 1.0.7
i wonder why it’s crashing Reaper… i’m running 1.55 on the latest Reaper with no problem