I’m running into a problem where aftertouch information is really jumpy.
What I’m after is those smooth aftertouch swells to the filter cutoff that you hear on a CS80 or other big old synth.
I suspect part of the issue is that resolution coming from my controller (Arturia Keylab MKII) is coarse, but from poking around in other forums this seems to be pretty common across controllers. I’ve tried tinkering with mod curve, which helps a little, but mostly it just moves around the point at which the movement gets jumpy.
Fundamentally, I’d love to be able to define a slew rate for aftertouch—a minimum amount of time it would take to move from one point on the AT curve to another. It seems like there might be a way to use the mod matrix to achieve this, but I can’t quite wrap my head around the logic problem.
Has anyone had any success solving for this, or should I move this question to a feature request?