Vital FX in the future?

+1! Would love to be able to pass things through while taking advantage of Vital’s FX and parameterization.

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I think VitalFX would be so good! I love how the fx on Vital sound but they are also visually very helpful to use :ok_hand:

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I’m new here. Just got Vital today it’s amazing. My requests? Just one more sample osc - and the ability to set key ranges independantly for each Osc. Monster Synth.

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Just bumping this thread because I wholeheartedly agree!! Would love to use that delay on other sounds.

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Oh yeah, #releasevitalfx (just joking) :joy: Also that vital chorus is so cool and freaky: I love it and wish I could use it on a guitar solo :slight_smile:

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Everyday i come to the vital forums hoping to see it finally announced. Vital is a killer synth and Vital fx would be a killer effect. Maybe one day…

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I don’t think Matt likes to announce in the forum when there’s a new stuff coming, i’d just recommend to follow his twitter than lurking here.

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I truly hope for VitalFX. The effects section in Vital is impressive. For one, the flanger is fantastic.

now that the source code is public, it’s only a matter of time till someone makes say, ‘Vitalium FX’

Well if Matt doesn’t i hope someone does, if the lfo’s and all would be synced to project to modulate parameters, that would be the most epic Multi FX on the planet

I totally support this idea.

+1 Vital FX would be great to have!

Yes, please!

:grinning::+1:

Id love it and if u add more vital fx u get more fx for vital

This would be very useful for me too. I teach music production at university and am looking for easy-to-use, free, cross platform FX units. In the meantime I’ll use the Kiloheartz ones, many are free now

I may try to look at the code and create an “FX Only” VST instead of VSTi. If Vital is made in JUCE this will be easy to do

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if you can compile vital or vitalium successfully, would you mind trying to allow incoming audio to pass into the front of the fx section? i’d be fine if vital did that by default.

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also, if the DSP isn’t too hard to trace (with too many hard to read dependencies) then the fx ought to be able to port to something like ReaJS in Reaper. hey, maybe we will soon be at the point where A.I. can do this kind of task.

The more straightforward solution is a MIDI 2.0 specification-compliant version of Reaper. If that were extended to VST modules then MIDI 2.0 hardware and software will be “plug-n-play” as well as support of bidirectional communication between devices and-or software modules and their real-time state.
The related specs were updated less than a month ago here.:point_down:t5:

I’m currently working on an open standard MIDI 2.0 complaint support ecosystem with a unique controller for stringed instruments that predicts note onset. Optimized for live-performance, this features hardware and projected AR/XR expression pedals for control of virtual FX working seamlessly with traditional hardware FX pedals, with their status viewable on workstation, tablet, phone, and-or a combination of a wrist mount keyboard and XREAL Air. (presentation mockup, not final product)

I’ve posted an open invitation for anyone to join me, but the most common reaction has been studied indifference, claims without evidence that I am a fraud, and equally irrational claims that MIDI 2.0 doesn’t offer any meaningful functionality or advantage, in every case by people who’ve already admitted they don’t know much about it.

Instead of finding open-minded, creative co-operators, I only meet frenemies, competitors, and predators.

Regardless, I’ve been forced to fund the project out of my own pocket at no small cost and to work alone except for the occasional hired guns for elite programming skills I don’t have the energy and time to learn.