+1
yes please
Ctrl+Z works for some stuff, like changing filter cutoff for example, but I accidentally deleted a matrix assignment and couldn’t get it back.
Also I’m not sure if it’s a bug or just coded this way, but the mod source menu doesn’t close down after making a selection. It would be nice if this was fixed/implemented in a future update 
YES PLEASE! That would be awesome
This would be a game changer
We need this…
Big agree here!
In the wavetable editor - undo would be useful when editing harmonics, as mass changes via the menu options (e.g. clear even) can’t very easily be rolled-back by hand. Thanks.
Yes please!
Another Yes Please!
Absolutely YES please. The only thing I really miss.
really need that! 
As far as I can tell this is still not implemented unfortunately. 
You hit CTRL+Z in Bitwig, and command gets sent to Bitwig and not Vital. So if the last thing you did in Bitwig was create Vital, BOOM vital gets wiped out and any unsaved preset you were working on gets wiped out.
Interesting twist on the undo concept. Slightly different than undo within Vital, but equally as frustrating. Some sort of “recover last patch” would be so valuable in this use case.
No plugin can repair every mistake made by the user.
Ummm. Yes it can. It’s called “Undo”.
Ummm no it can’t
Different than undo last parameter change in Vital.
How about this…stop making mistakes then the developer won’t have to spend time adding options to bail you out. Then he can spend that time adding features that actually make the synth better.
If you make a parameter change and don’t like it…change it back. Don’t hit CTRL+Z right after you load Vital and you won’t lose anything and so on.
Undo is for newbies…learn how to use your synths and you’ll be much better off.
For some users, Ctrl-Z (Cmd-Z) is an instinctive move. It is so ubiquitous in modern software that you might use it before you even remember that Vital doesn’t support it.
I’ve never had the experience that @bhajan.raum described. But I can imagine how frustrating that might have been. This is something called “empathy”. I think it’s an important trait for anyone who is designing user interfaces.
I’m glad you never make mistakes. For the rest of the mortals that use Vital, features like an Undo stack or patch recovery could really come in handy.
It’s not that I never make mistakes it’s just that I never use Undo even in plugins that have Undo/Redo buttons. If you changed a parameter it’s because you didn’t like the way it was set before. Setting it back to a value you didn’t like before makes no sense whatsoever. I have never used Ctrl+Z…ever.
Change the Cutoff and don’t like it? Change it to something else and so on.
My point is you can’t expect your plugins to compensate for every one of your mistakes. In this case asking Vital to fix the damage done by a qwerty command sent to the DAW just because the user wasn’t paying attention.
That’s not realistic and doesn’t have empathy for the developer. Wouldn’t you rather he spend time on things that expand the sounds Vital can make instead of training wheel “features” that only serve those who won’t put the time in to learn the plugin to the point where they don’t need to undo things all the time?
Some effort is required to operate any plugin. That’s just a fact of life.