Is Vital A True Synth Or a Glorified Sample Playback Unit?

i need some sleep

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It’s a wavetable synthesiser

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A fancy rompler. :wink:

Wavetable synthesis is basically a kind of ‘cheat code’ version of additive synthesis. Instead of having to design complex waveforms, you can just sample an existing one that’s pretty good, and loop it, mixing it with other waveforms to create more complex or evolving sounds.”

"Come on, that’s childish. Like you wouldn’t understand that the context is sound here, this is a synth forum. And if all sound waves aren’t then all waves aren’t. It makes zero sense to talk about seismic waves here, but you do you ofc.

I think I’m done with your cockiness and flood of random quotes about elemental theory without any synthesis and interpretation." ~ HermanVonElsewhere

“I hate being schooled and called-out for my but-pulls (‘but but but…’) so, and wearing my pontiff hat, I’ll now take my overdue waddle out the exit-door…” ~ HermanVonElsewhere (‘translated’, or ‘synthesized’)

Copy of recent email, for your interest:

"Hi Tuğrul…

Understood and fair enough with regard to your consideration…

Have you ever heard of Terrain synth, by the way? Here is a video about it:

https://youtu.be/xtvo_RxdEsY?si=HTHEh0OYNzxtdbmv

I tested it briefly some months ago, but don’t think the terrain moved [dynamically] under the scan-line like in the video and/or if I just missed its menu-button or it was a future feature or something…

3D animation like in Blender3D has of course been around for some time and I wonder how easy or difficult and/or process/memory-taxing it might be to implement, in the realtime audio-synthesis realm, some kinds of chaotic (math-functions) wave surfaces that may already exist in the 3D animation and scientific visualizations realms…

And then there may be genetic/mutation-algorithm biological realms too that could be applied to wave evolution in the synthesizer realm.

I know we can get flat images to ‘push’ 3D vertices one way or another to get depth in the 3 axes-- I’ve done it myself-- which is in part why I mentioned moving images (to push/shift the sines/harmonics).

Syrum, incidentally, just arrived in a new version 2 that has some kind of new spectral feature/‘oscillator’, though I’m unsure how flexible it is, what its results are and/or how it applies to ‘the real world’, such as vis-a-vis sine wave propagation[/interaction].

But yes importing a moving video image-- a ‘moving wavetable’-- and/or a dynamic mathematical surface-map (fractals, ‘chaos’, etc.) would seem to increase RAM/CPU/GPU demands… although I noticed that the aforementioned Terrain synth seems to use simple, if moving, ‘phong-shaded’ 3D math-/wave-maps for the (shape-selectible) ‘scan-lines’ to scan.

Additional associated reference:
https://lumen-app.com/
"

Maybe they should have argued online about synths instead.

Seriously, though, and since you mentioned AI above, I’ll add to my above stuff, recent developments WRT realtime AI gaming and suggest thinking, if so desired of course, about that as applied to synthesis. If AI can generate on-the-fly immersive worlds to interact with, perhaps it can also be used to make music and sound-/instrument-design.

Then again, a lot of this stuff might cause some to attempt bailing from this system, what I call the crony-capitalist plutarchy-- call it what you will. Myself, I’ve been slowly doing so over the years and even took up gardening and bought an electric acoustic guitar on a whim and a 50%-off sale from a music shop that, although I didn’t know it at the time, was going out of business.

That’s real strings, or so they say…

"Animals don t do what humans do via speech, namely, make a symbol stand in for the thing. As Tim Ingold puts it, ‘they do not impose a conceptual grid on the flow of experience and hence do not encode that experience in symbolic forms.’ " ~ John Zerzan

“…The map is a simulacrum that, as a model, loses all reference to reality… reality exists only as rotting shreds that are attached to the map, and this is the state of our age according to Baudrillard; that the model, itself, has primacy for us; the real has become irrelevant…” ~ Frances Flannery-Dailey

New Hypothetical Goldwaterdance Additive-Physical-Modeling Synth Plugin

Just found this today:

The plugin offers a collection of 24 synthesis engines packed in a sleek, retro-futuristic interface. By the way, this isn’t the first time Flechtwerk has seen the light of day. There’s been a Max for Live version floating around for a while, but this marks the first official plugin release across all major platforms.”

Plaits has been incorporated here and there, being FLOSS, including in PlugData, but it’s nice to see it as a ‘regular’ plugin, and free and FLOSS no less, apparently…

…24 synthesis engines, ay? I wonder if it has wavetable. Before I open it, I’ll put my ear to the box, shake it and see if I can hear anything.

‘Can you import your own wavetables? I sure hope so, dammit!’

XD

…The new version of Vital-- or maybe an entirely new synth altogether-- might have two (minimum) overlapped (layers) moving images (that we can also import) that each get converted (‘displacement maps’) to x-y axes for the waves/partials/harmonics that then interact (like waves do in real life!) with the different image-to-sine-wave/model-layers that we can then blend, filter, adjust, etc., using different algos (buttons/dials/sliders, maybe a modeled ‘hand’ stirring the ‘water’/‘medium’) as per how waves interact in nature and as per how they don’t, to take it to a whole nuther level! Game-changer!..

…‘What’s the holdup, Matt?! Where is he?! I saw him at Discord! But that was 6 whole months ago! How can he do this to us!? Ghost us like this!?’

=D

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‘I wanna extra oscillator!’ :wink:

See also Feature Request section.

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Yeah that would be gr8 - more over a 2nd page of oscillators with connecting possibilities ! And of course new osc engines :smiley:

I initially put that as a bit of sarcasm, but then considered Serum’s new spectral(?) oscillator.

I also added some elaboration to my feature-request.

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